The “too many channels to export” DDS Error triggers when you are using a graphics program that uses layers, but there is either no background layer or you haven’t flattened the image prior to saving it as a... See More

Oct 26, 2008

Occasionally, you might wish to remove a joint from the listed joints in Milkshape, yet there seems no clear way to delete them. It’s not too obvious, but it IS easy once you know how: simply double-click the joint you... See More

Oct 26, 2008

If you make a door or window with glass in Sims 3, or you make a mirror and you find that the glass part of your mesh is missing, this often happens when you have made your own glass or mirror replacement. This seems to be a... See More

Oct 26, 2008

The transition from The Sims 2 to The Sims 3 can be a bit jarring and overwhelming at first. Here is a guide of Sims 3 meshing tips and tutorials to help you get started. UV mapping UV maps must all fit onto the texture.... See More

Oct 26, 2008

With the The Sims 3, we have the ability to add custom patterns to our game. This means that how we design these patterns has become even more  important. I have created the following tutorial so that you can create simple... See More

Oct 26, 2008

If your newly created window for Sims 3 has either white or opaque glass, there are a couple of reasons why this could be. Here’s how to fix the issue. If you changed any of the shaders for your glass, ensure they are set... See More

Oct 26, 2008

This tutorial will show you how to automatically create a multiplier using Blender3D (version 2.49) and export it so that it can be converted to DDS for importing into TSR Workshop. This tutorial may be updated for the revamped... See More

Oct 26, 2008
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