Skin tones and normal maps
*blurg*
I just wasted a good week of my life trying to cobble up a genetic skin tone that had normal mapping (bump-mapping) and I have to tell you, the changes to the fast render engine in The Sims 2 has altered radically since the initial release.
I am not sure why but Body Shop crashes at the point where it starts to generate the preview of a new skin tone project with normal maps. The in-game CAS hates them a lot too.
Semloh managed to make a skin tone with normal mapping in 2005 that doesn't crash the game, so I am not sure what changed in the over-all structure of the package file, nothing I can readily see.
Another big bust is adding new sub-groups to clothing files. At this point, the envelope on developing new meshes that are more complex is looking bleak. I think if I am to make any progress here, I will end up having to make dummy files and use the repository method to pull textures. *double blah*
I am starting to think that the old ways are the best ways, just make what I know and be happy... but like all of the people who download custom content for The Sims 2, I find the same impulse. I start to do something in game and come to a halt. I need something that isn't in the game. And at this point, if it isn't in my game, that means I have to make it.
It's getting to be rather annoying that the graves I want to make for the Halloween set I am making will have to be clones of a hot tub... I don't especially want to make a huge file with all the over-head of a hot tub just so I can have an ornamental grave dug in the backgarden.
It's the sad truth that somewhere out there on one of 200+ web sites someone may have posted an answer, but I don't have the time to read 200+ web sites every day to find out. I am getting to the point I have to become rich simply so I can buy EA and make those guys make this stuff for me *wry laughter*
Then, again, with the negative responce I am seeing over Bon Voyage, I am seriously begining to wonder if even they would know how to make the things I want.




