Struggling with clothing categories
With SimPE up on blocks while the transmission is being worked on, I thought I might take a moment to explain the way artists might manually use SimPE to change the clothing category to outerwear for some of their items while we wait. SimPE will try to scare you with a warning, but ignore that for the moment; but whatever you do,
DO NOT Hack Your Neighbourhood or Sims!!
When you open the package file with SimPE - locate and click the Property Set on the small left top panel, then the file will appear in the long skinny right top panel, click that also. then the items will display. the edit box is to the right at the bottom, you will see a number like 0x00000027 just change the number to 0x00001027 and click the commit button. it's as easy as that.
You need to think in terms of hexadecimal ennumeration to get this right. See this Wikipedia article for an explanation of hexadecimal ennumeration: http://en.wikipedia.org/wiki/Hexadecimal
Used by clothing & accessories & hair
category (dtUInterger) = 0x00000007 casual/everyday
category (dtUInterger) = 0x00000008 swim-wear
category (dtUInterger) = 0x00000010 pyjamas/lingerie
category (dtUInterger) = 0x00000020 formal
category (dtUInterger) = 0x00000040 underwear
category (dtUInterger) = 0x00000100 maternity
category (dtUInterger) = 0x00000200 activewear/athletic
category (dtUInterger) = 0x00001000 winter-wear
There are obviously other values that might be added here, but I don't believe they are important to this exercise.
If you wish to make a multi-function item like a hair or ear-rings or clothing you add the numbers, here is an example:
+ 0x00000007 casual/everyday
+ 0x00000008 swim-wear
+ 0x00000010 pyjamas/lingerie
+ 0x00000020 formal
+ 0x00000040 underwear
+ 0x00000100 maternity
+ 0x00000200 activewear/athletic
+ 0x00001000 winter-wear
+ 0x0000137F all clothing states
You can use the Windows Calculator in Scientific mode to use "Hex" values.

