Objecting to no objects?
I know. No objects yet. STILL no objects!!! That's because there's no objects-ready Workshop released yet, and no discovery on the cause of those scaling textures either. The wait is killing me (and I hope no-one just said 'good!'...)
The texture problem is a nuisance. We don't yet know WHY some (most?) but not all objects are scaling their textures. In the picture above, my oil drum tables have mapped perfectly (both shading and textures are just where they're meant to be) but the radio (I know - exactly the sort of crud I'd make!) has the texture scaling problem where the wood and circular speaker texture has stretched too far down and too far to the right. Same with windows. A few are absolutely fine, but one or two in the set have their shading falling in the wrong places, giving window frames the appearance of inexplicable bruises! The only items that have been totally fault free to date are the stairs.
And an absent Workshop means that I cannot make Sims3Pack objects. This is ultra-important. Any creation you install as a basic package file (including patterns) will not package with any lots you intend to upload. As a builder myself, I know what a pain in a certain rear part of the anatomy THAT is! Given that when we install patterns as Sims3Pack files they DO upload with lots, I'm hoping like heck that the same will hold true for objects too.
And no, I DON'T know what I was thinking when I made that radio. I had a collection of knobs and grids to play with so they were slapped together to make a box that looked like it should DO something - so a radio was born - badly mapped!