BeOSBoxBoy's Blog
In memory of Ozzucay
Dr. Mary Elizabeth Patt, PhDOzzucay to her friends in the Sims Community
The Latin orator Marcus Tullius Cicero crafted a phrase that says all I could ever hope: Amicitiae nostrae memoriam spero sempiternam fore - I hope that the memory of our friendship will be everlasting. Mary is a living memory to me even in death. I shall ever recall her wry but genuine humour, her sensitivity, her generosity, her patience, and her candour; but these individual traits are facets of a more complex creature whom I had in the past year just began to know.
I regret only that I did not know her better so that my memory of her would be more richly embellished with those treasures that endure. Mary was always sincere and honest with me, she spoke her thoughts clearly and freely which itself is a treasure beyond price. I shall miss her always, and though my shock and the sharpness of this present pain may subside, the ache of a missing friend who has gone on before me will never cease.
The greatest memorial I can give to so beautiful a soul is to remember it and treasure those memories, it is a tribute that goes beyond any monument of stone or words. I enjoin you that knew her to never let her memory fade in your hearts, for so long as we remember her, she remains a living force in this world doing goodness. I pray you all have peace of heart soon and know you all that your aches though undeminished are shared and shouldered.
Struggling with clothing categories
With SimPE up on blocks while the transmission is being worked on, I thought I might take a moment to explain the way artists might manually use SimPE to change the clothing category to outerwear for some of their items while we wait. SimPE will try to scare you with a warning, but ignore that for the moment; but whatever you do, DO NOT Hack Your Neighbourhood or Sims!! When you open the package file with SimPE - locate and click the Property Set on the small left top panel, then the file will appear in the long skinny right top panel, click that also. then the items will display. the edit box is to the right at the bottom, you will see a number like 0x00000027 just change the number to 0x00001027 and click the commit button. it's as easy as that. You need to think in terms of hexadecimal ennumeration to get this right. See this Wikipedia article for an explanation of hexadecimal ennumeration: http://en.wikipedia.org/wiki/Hexadecimal Used by clothing & accessories & hair category (dtUInterger) = 0x00000007 casual/everyday category (dtUInterger) = 0x00000008 swim-wear category (dtUInterger) = 0x00000010 pyjamas/lingerie category (dtUInterger) = 0x00000020 formal category (dtUInterger) = 0x00000040 underwear category (dtUInterger) = 0x00000100 maternity category (dtUInterger) = 0x00000200 activewear/athletic category (dtUInterger) = 0x00001000 winter-wear There are obviously other values that might be added here, but I don't believe they are important to this exercise. If you wish to make a multi-function item like a hair or ear-rings or clothing you add the numbers, here is an example: + 0x00000007 casual/everyday + 0x00000008 swim-wear + 0x00000010 pyjamas/lingerie + 0x00000020 formal + 0x00000040 underwear + 0x00000100 maternity + 0x00000200 activewear/athletic + 0x00001000 winter-wear + 0x0000137F all clothing states You can use the Windows Calculator in Scientific mode to use "Hex" values.Sims 4 or 5 or 6
Back on 2 Nov 2006, Electronic Arts announced that it was beginning work on The Sims 3 (working title) for release in 2009 (according to EA CFO Warren Jenson), not a bad legacy for a game Will Wright had a devil of a time convincing EA to make in the first place. As each generation of CPUs and VPUs becomes more sophisticated, and the interest in The Sims franchise continues, I wonder what lays ahead. Pixel shading and improved fast-render engines may well make the next generation of Sims games look more real than ever before, but, really, what good is visual quality if the game play is limp? It really would turn the game into little more than a cheap rendering software, and though there may be some that want that, it would certainly lose out on the gamer-market. There has been a certain degree of limpness in playing The Sims 2 that wasn't there in The Sims. It seems to me, that the more I add to the downloads folder, the less there is in the game. EA released skin packs for The Sims that have no parallel in The Sims 2: Command & Conquer Renegade Skins Packs. Though largely unlovely as packaged, they certainly were a great benefit to all us skinners who wanted to make motorcycle gangs from the 27th Century. And really, there was a devilish playfulness in the development team that wasn't afraid to try different things that isn't quite present in the current run-up of the game. Plastic milk shipping carton furniture is a stock item of university campuses all over the USA, yet not a single item in the University EP along these lines. Ramen noodles are a staple of the university student diet, yet these are conspicuous by their absence from the game. Even the beer-can sculpture was more real than the bizarre "2007" glasses and chicken hats. Many of the features of The Sims Hot Date EP were a lot of fun, the dance cage and the stage lights were IMHO a lot more entertaining than the bizarre and contrived "Smustle". I don't mind goofy behaviour in my sims, I still love the original game for the animations in Superstar EP and Makin' Magic EP, but this "Smustle" thing >_< There are lots of legitimate reasons for us to want the ability to make new animations. New dances, new poses, new interactions. Sure, there will be those who use them to more nefarious ends, but that is the nature of all communities that grow around any game. Doom 3 was the only game I ever knew where duct tape was the first mod, we all know what the first one was for every other game. If EA really wants to make this a game about user customisation (as it keeps claiming), they need to start operating with more transparency toward the modding community. If we wanted to just make movies we'd probably buy The Movies, if all we wanted was a house-building software we'd probably buy some 3D Home Designer software; but we didn't want those things, we want a game we can take hold of and shape into exactly the world we want. So how about it EA? How about you start coming up off the secrets so we can blow the roof off this game? How about we get back to the good old days of you taking a gamble on silly idea that aren't stale, but are genuinely clever... even a repeat of an old joke is better than a lame new one!The shape of Sims to come...
I have been working on and off in the gaming industry for more than a decade, and I have to say that largely most of the games that have come along since the 3D-revolution aren't particularly better than their non-3D counterparts and predecessors. It seems game-makers spend so much time and money making the 3D fast-render software in the games they end up being overly frugal on the play part, which leaves me asking the question why do it at all?I look at the way other games have turned more and more to massive multi-player online time wasters and live in constant dread of the day another inane attempt to make the Sims will happen. The Sims Life Stories is by accident an incredible tool for custom content creators, it loads in 10 seconds and almost every base-game compatible object I have tried works. So as a test bed it is marvellous, but an online version of this generation of Sims would be silliness and R&D cash waste on a scale that would damage the viability of the Sims franchise, let's hope they don't do it.
In the mean time, I will be making an effort to make as much of MY creations SLS compatible, let's hope all creators make the effort with at least a few of their things. It will make TSR a bit more inclusive, and that is what the Sims needs more of.